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First Impression: Star Trek Online (Beta)

 Star Trek Online Open Beta

So, I was pretty excited to try out Cryptic's new Star Trek Online game. I'm not an avid Trekkie; I'm more a Star Wars guy, but I like space, I like beams of light, and everyone has giggled at the term "Captains Log" at least once. After a pretty hefty 6.6 gig download, and 3 separate attempts at installing it, I got the game up and running. I made my first character with only Federation characters to choose from (this early in the beta you can only play Federation) but this leads me to the only feature of the game I really liked...
Create your own alien race!!!

Who hasn't wanted to make up their own race of aliens and use them to destroy the moon base of your enemy? So I made my alien and selected his traits. You get to select 4 and they do various things, from increasing your damage to repairing your ship faster. Needless to say, I looked them all over twice and picked the 4 that I felt would make my character as balanced a captain as possible. I enter the game and I'm...an Ensign? I'm wearing a red shirt? I'm dead by Star Trek standards. But wait, there is one saving grace: I have a last name. So I go through the tutorial and here is my first gripe with the game. The running animation is really really clunky and the controls are not very responsive at all. After holding my W key to move for about 1.5 seconds I started to run forward, in what could quite possibly be the "I really need to use the bathroom BRB" motion capture run. After a few minutes in the tutorial, I got into my first use of a handheld phaser. There is no auto-attack in this game. You basically spam 1 to shoot a damaging phaser shot, 2 to set your phaser to stun and fire a stun shot, and 3 to punch the thing in the face and have a chance of knocking it down so you can get room, but you never need to do 3 cause nothing in the tutorial even dented my personal shield let alone touched my HP pool.

After a while we get into Starship control. Yeah, it's not all away team stuff. Apparently, the Borg raided your ship and you (an Ensign, mind you) are the highest ranking surviving member of the crew. That means everyone who's even thought about putting on a Starfleet uniform is dead. Score one for Ensign Cannonfodder, new captain of the U.S.S. Roflcopter. Here you learn Starship controls. Remember, kids; these are giant Starships, not little fighters, so it's slow. I couldn't even get past this part of the tutorial except for one time because it's so boring. You would think shooting photon torpedoes and giant phaser arrays at Borg cubes and spheres would be awesome, and it would have been if it didn't feel like everything was in slow motion. Needless to say, this is about as far as I got into the beta and I won't be playing it anymore because the game has some serious design issues. I mean, when it takes ten minutes to retrieve a rifle from a crate with only one rifle in it, that's a glitch. When an integral part of the game, your second away team member, fails to load every time you change instances and its impossible to progress without him, that's a huge design flaw.

Yes, the game is in Open Beta still and some glitches are to be expected because they're probably not even close to the release version of the game. But, the design flaws just killed it for me. Expect this game to release in February.

Steve "Captain's Log" Riley

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